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Frostpunk - A Brutal Game of Survival

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Ah yes, I survived. Barely.

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You start off this desolate world with 80 survivors huddled around a furnace.

It is a manageable -20 degrees celcius (-4 Fahrenheit) at the beginning.

There are basic resources in this crater; coal, wood and metal.

The initial undertaking is to gather coal to start the furnace, to build tents to house the populace and to develop a Workshop to research technologies.

Your population is made up of 3 types; Workers, Engineers and Children.

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The Children are pretty much one of your first moral dilemmas. Do you make them work? Every hand counts.
Or do you provide a safe place for them.

All decisions cost you in some way. In time, resources, or both.

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And so this unforgiving game punishes you regardless of what you choose to do. You may overcome a short term issue which ultimately costs you down the road.

You may focus on Resource gathering improvements but then realise you should have improved the Heating Technologies when a cold snap happens -40C (-40F) and frostbite starts to wipe out your workforce.

Or the people ask for a Medical Tent. Do you build a Medical Facility, do you promise to treat all injured, or do you ignore the issue?

Each decision then reduces Hope and increases Dissent!

That also can lead to you being ousted as Leader and banished from the colony.

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Then you have to build a Beacon which allows you to send Scouts out into the greater world to find cities, survivors, resources and trade routes. Again, causing you to divert limited resources in the hopes of improving your survival chances.

Later, the game focuses on Purpose. Do you become an Authoritarian or Religious Colony?
I focused on Religion.

This route requires some finesse to keep the population content via faith and the whip.
Ultimately, I became the Divine Leader that was able to keep the "Londeners" (the name of discontents who want to leave) under control with a little bit of bloodshed to mend their ways.

As you progress you find out that a Great Storm is on the way.
This was no joke as I was barely able to survive. The stores of food ran out. Fortunately, I had a couple of Automated Workers who could function in the -120C (-184F) cold, reduce all of my heating requirements to the bare minimum, and was able to eek a few souls through the storm.

Hearing the "dong" of the death bell was happening every second as people succumbed to the frostbite and freezing.

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A morbidly satisfying game. A beautiful game with pretty graphics, sounds and immersion.

Now I am considering undertaking the next Scenario - The Arks - where you need to protect plant seeds.

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I have had a similar feeling from, War of Mine, boardgame (which is also in PC format) which punishes you in a similar Survival style.

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3 comments

and just for kicks here's my story based on War of Mine when I played with my son 5 years ago! https://peakd.com/@jagged/this-war-of-mine-boardgame-narrative-playthrough

wowsers!

makes me wonder if Peakd/Hive will ever have an easy way to interlink old posts with new posts in this modern smarter than thou technologies.

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There is a more posts and similar posts thing down the side if you actually view the post on a page (and not in a modal like I'm doing right now and usually do) but I don't think that's one of the ones that came up. Not sure if that's what you meant though ^_^;

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It just could be 🤔

Although, when I find old posts of mine, sometimes, I don't recall ever writing it 😅

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It's the time of the year when I feel like coming back to Frostpunk but my first attempt to play it burned me out. The game felt just a bit too stressful, and I'm saying this as someone who enjoyed This War of Mine quite a lot.

But hey, maybe this post appearing on my dash is a sign to try again? Thanks for the inspiration, OP.

I'm just curious: did you just jump straight into the game and learn the ropes on your own, or did you watch or read any tutorials, guides, etc.?

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I learn-dead many times the hard way on my own.

I felt it better to upgrade resources, as the ones I the ground would dwindle first.

Then heating to improve the Furnace.

I think hothouses for food.

Upgraded tents to bunks.

Heaters for the working buildings.

Upgrading to advanced resources for infinity materials.

They are the main decisions I can recall.

I went to try the next scenario but couldn't invest the grind.
Perhaps, next week 😆

Take a deep breath & just see how your story pans out. A bad ending is still an ending.

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All right, that handful of tips should be enough for starters, I'll try to do my playthrough without any other guides. And sure, you're absolutely right that bad endings don't always ruin the enjoyment, I've had lots of fun with roguelike games even though all of my heroes died in the end. Thanks again!

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