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Enshrouded | Random Ramblings

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This one is just kind of all over the place. This is more like what a usual day in Enshrouded is. Maybe you have some idea of a quest you are going after. Maybe the entire day gets derailed due to finding a cave. You just never know.

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A rather important NPC to unlock would end up being the carpenter. Like in a lot of these kinds of games, having enough storage is always a struggle. I was far done with the small storage boxes we have had for quite some time.

It would also seem that storage just never quite keeps up with you in this game. There is an insane amount of different items. It sometimes becomes more of a burden to try and find something you know you have than just going out and farming it again.

While this issue somewhat gets resolved once you start crafting magic storage containers. Any items placed in them can be used when talking to an NPC or crafting from your inventory. They, however, don’t work for crafting stations. So in the end, you still spend way too much time trying to find something you may or may not have across endless amounts of storage containers.

It’s also kind of funny when you are not looking for something, it’s all you find. The moment you need to find something like clay. It’s like it just vanishes off the map. I ended up going to a few locations. I could have sworn I've seen clay around before. All I could find was copper.

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Naturally, the moment I spotted a cave, I just darted right in. It was not even that big. I ended up fighting some spiders, and that was about it. It was kind of a nice break as I had been pushing north in regions that are more of my own level for once. Everything, not just flat-out killing me by just looking at me, was making the place seem almost too easy.

One thing I was being a bit lazy on was going around enshrouded areas looking for Wells to clear to pick up a skill point. Many of them also have bosses to slay, which I need their main material drop anyway for upgrading the flame altar further.

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With the Dragon sword I now had, I made quick work of anything defending those locations. Sometimes, the slowest part was chopping down the mushroom root thing that you have to destroy to clear the enshrouded area for a short time around the area.

Once you defeat one of these. A new location of another one shows up on your map. Between that and some I had already discovered but had yet to clear. I had a couple I went around clearing out.

I ended up exploring an enshrouded area for a while as well. I knew there was more to them than what I've seen. A few times, I would not even bother trying to find a way out when the timer was about to run out. I’d just be able to glide down from a tower and land rather close to where I was exploring. It was just quicker to go about it that way.

Even the few times when I thought I was getting close to finding a way out, I'd discover I was no closer than I was shortly after entering one of these areas. The deeper in the regions you go, the fewer opportunities it seems that each enshrouded area gives you for finding a way out. Some of them you could almost swear don’t have any way out. You, however, do find some way in the end.

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It’s also at this point where things get a bit more interesting. In Enshrouded, your character level and gear are not limited to the server you are on. You can, in fact, take one character and go play on another server. What is limited per server are your finished quests, buildings, and flame altar upgrades.

So from time to time, I'd find myself playing my own solo world with my main character. While at some point, we would end up getting a dedicated server to host on. For the time being, we were just playing on one of our members' saves.

This also means I'm repeating the same quests over and over again. Other times, I was not around for a quest that got finished on the main save we are playing from. Dedicated servers tend to have the same issue as well, with progression being for everyone. So if one person goes off to do something, everyone can advance. If you were, however, not around, the quest just goes into a “missed” category in the quest tracker.

It’s also kind of funny when you go to select an old quest and your entire questing branch switches over to what you were behind on. Suddenly, a bunch of known quest areas that are highlighted on the map are gone. Along with the ones you missed, now only showing up instead.

A rather interesting system, I'll give them that. This also makes playing alts a bit fun. I can start over on a new character, but I can join my solo game with that new character. With it being a solo game, he can have access to my old buildings and all the NPCs I had already acquired. But there will also be things he still has to go out and do himself. There are also a lot of things I can simply select in the quest menu for him to be on, and he ends up being caught up on a few things. Kind of strange when your character is only level 1, and he has quite a lot of progression done.

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Not that long after, I found myself in another cave. This time, however, there was something rather important inside. Outside of the hundred or so spiders I took out. In the back of the cave, after clearing out a few chambers of it, I found the hand spindle. This was, of course, on my solo game, and we would end up having to farm for it again when I was playing with others. While it was tempting to take it from my solo game and bring it to the MP game I was also in. That felt a little too much like cheating, even though you can do such things.

Final Thoughts

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This one was a bit all over the place. Sometimes things don’t quite line up to make a nice story. There was, however, still quite a lot of stuff going on, from getting new NPCS, finding loot, and unlocking important crafting devices.

Information

Screenshots were taken, and content was written by @Enjar about Enshrouded.

Disclosure: A review copy of the game was received for free.

Disclosure: This content was written during early access.

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1 comments

I liked how you mentioned finally being in areas that match your level instead of dying just by being there. Clearing wells with better gear completely changes the pace

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